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neuroelf_gui_-_menu_tree [2011/05/07 21:59]
jochen added new options (v0.9c)
neuroelf_gui_-_menu_tree [2011/12/08 23:28] (current)
jochen added MKDA to the list
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   * **Recently loaded surface objects** - a sub-menu populated with surface files that were recently opened (stored in setting ''​SurfVar''​)   * **Recently loaded surface objects** - a sub-menu populated with surface files that were recently opened (stored in setting ''​SurfVar''​)
   * **Recently loaded surface stats objects** - a sub-menu populated with surface-based statistics files that were recently opened (stored in setting ''​SurfStatsVar''​)   * **Recently loaded surface stats objects** - a sub-menu populated with surface-based statistics files that were recently opened (stored in setting ''​SurfStatsVar''​)
-  * **Colin-27 dataset** - a sub-menu populated with the files found in the ''​_files/​colin/'​ sub-folder of the NeuroElf installation folder (in two sub-menus: **VMRs** and **Surfaces**)+  * **Colin-27 dataset** - a sub-menu populated with the files found in the ''​_files/​colin/​'' sub-folder of the NeuroElf installation folder (in two sub-menus: **VMRs** and **Surfaces**)
   * **Clone slicing object** - creates a copy of the currently selected slicing (voxel-based anatomical or functional) object, e.g. to allow painting into the object with the ability to compare "​before"​ and "​after"​ stages; this **does not** copy the filename association (and thus, the object requires to be "saved as..."​)   * **Clone slicing object** - creates a copy of the currently selected slicing (voxel-based anatomical or functional) object, e.g. to allow painting into the object with the ability to compare "​before"​ and "​after"​ stages; this **does not** copy the filename association (and thus, the object requires to be "saved as..."​)
 +  * **New slicing object (empty VMR)** - creates a new (all-blank/​empty) VMR, which can be used as the starting point of a segmentation (using the Underlay feature, which then also works with other object types); importantly,​ **the new VMR has to be saved to allow reload from disk!**
   * **Reload slicing object** - reloads the content of the currently selected slicing object from disk (only functional if the object has been loaded or saved before and a filename associated with it)   * **Reload slicing object** - reloads the content of the currently selected slicing object from disk (only functional if the object has been loaded or saved before and a filename associated with it)
 +  * **Clone stats object** - creates a copy of the currently selected statistical (voxel-based) object, e.g. to allow using several beta plot windows on the same GLM data
   * **Reload stats object** - reloads the content of the currently selected (voxel-based) statistical object from disk (same restriction applies)   * **Reload stats object** - reloads the content of the currently selected (voxel-based) statistical object from disk (same restriction applies)
   * **Set underlay object** - sets a secondary object which is display //below// (underlaying) the current selected anatomical slicing object (the way in which the two datasets are blended can be controlled via the **File -> Options -> Underlay blending mode** sub-menu)   * **Set underlay object** - sets a secondary object which is display //below// (underlaying) the current selected anatomical slicing object (the way in which the two datasets are blended can be controlled via the **File -> Options -> Underlay blending mode** sub-menu)
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     * **Stats Colors (LUT)** - a sub-menu populated with the OLT (overlay look-up table) files available in the ''​_core/​lut''​ folder of the NeuroElf installation;​ for each of the sub-entries,​ the currently selected ''​Map''​ (only functional if exactly one map is selected) will have its ''​LUTName''​ property set, followed by a call to ''​object.SetColors'',​ which will update the coloring of the map if, and only if, the map's ''​UseRGBColor''​ property is set to 0 (changeable by clicking on the ''​LUT''​ radio button on the interface)     * **Stats Colors (LUT)** - a sub-menu populated with the OLT (overlay look-up table) files available in the ''​_core/​lut''​ folder of the NeuroElf installation;​ for each of the sub-entries,​ the currently selected ''​Map''​ (only functional if exactly one map is selected) will have its ''​LUTName''​ property set, followed by a call to ''​object.SetColors'',​ which will update the coloring of the map if, and only if, the map's ''​UseRGBColor''​ property is set to 0 (changeable by clicking on the ''​LUT''​ radio button on the interface)
     * **Edit LUT palette** - allows to edit the currently selected LUT palette using the [[colorpicker]] function/UI (if 20 colors, used for VMR coloring)     * **Edit LUT palette** - allows to edit the currently selected LUT palette using the [[colorpicker]] function/UI (if 20 colors, used for VMR coloring)
-    * *Underlay blending mode** - a sub-menu with 7 different settings on how the underlay object (if selected) is blended with the currently selected anatomical slicing object+    ​**Underlay blending mode** - a sub-menu with 7 different settings on how the underlay object (if selected) is blended with the currently selected anatomical slicing object
       * **Overlay wins** - wherever the overlay (selected object) has a voxel color that is not all-0, this value will be display, the underlay value otherwise       * **Overlay wins** - wherever the overlay (selected object) has a voxel color that is not all-0, this value will be display, the underlay value otherwise
       * **Overlay favored** - the higher the maximum RGB color value of the overlay (select object) voxel is, the more this object'​s color dominates the mix       * **Overlay favored** - the higher the maximum RGB color value of the overlay (select object) voxel is, the more this object'​s color dominates the mix
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 ===== Statistics menu ===== ===== Statistics menu =====
 **//This menu is only visible when the GUI is in [[NeuroElf GUI#​minimized_mode|minimized mode]]!//** **//This menu is only visible when the GUI is in [[NeuroElf GUI#​minimized_mode|minimized mode]]!//**
-  * **Close OBJ** - closes (unloads) the currently selected voxel-based statistical object (if the object was created by the GUI during the current session, the object will also be cleared and its memory freed)+  * **Close OBJ** - closes (unloads) the currently selected voxel-based or surface-based statistical object (if the object was created by the GUI during the current session, the object will also be cleared and its memory freed)
   * **Map properties** - invokes the map properties edit dialog (**only visible when exactly one map of a VMP object is selected**)   * **Map properties** - invokes the map properties edit dialog (**only visible when exactly one map of a VMP object is selected**)
   * **Compute formula** - invokes the [[vmp.ComputeFormula|AFT::​ComputeFormula]] interface (**only visible when a HDR/​HEAD/​VMP object is selected**)   * **Compute formula** - invokes the [[vmp.ComputeFormula|AFT::​ComputeFormula]] interface (**only visible when a HDR/​HEAD/​VMP object is selected**)
-  * **Switch to stats object** - a sub-menu populated with a list of currently loaded voxel-based statistics objects +  ​* **Clustertable** - emulates a click on the (voxel and/or surface based!) Clustertable button and prints out the table in the console window 
-  * **Select map** - a (list of) sub-menu(s) populated with a list of the map names of the currently selected ​voxel-based ​statistics object (with selected maps being checked)+  * **Create SMP from selected maps** - emulates a click on the SMP-creation button (only for HDR/​HEAD/​VMP objects) 
 +  ​* **Switch to stats object** - a sub-menu populated with a list of currently loaded voxel-based/​matching surface-based statistics objects 
 +  * **Select map** - a (list of) sub-menu(s) populated with a list of the map names of the currently selected statistics object (with selected maps being checked)
   * **Multi-select maps** - opens a listbox dialog that allows to select multiple maps   * **Multi-select maps** - opens a listbox dialog that allows to select multiple maps
   * **Select CONDITION for all subjects** - allows to copy map selection of one subject across subjects (**only visible when a RFX-GLM object is selected**)   * **Select CONDITION for all subjects** - allows to copy map selection of one subject across subjects (**only visible when a RFX-GLM object is selected**)
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   * **Single-level RFX mediation** - this will open up the [[neuroelf_gui - RFX mediation|RFX mediation UI]] (which requires at least one RFX-GLM to be loaded; if several RFX-GLMs are loaded, the user can choose between these in the UI)   * **Single-level RFX mediation** - this will open up the [[neuroelf_gui - RFX mediation|RFX mediation UI]] (which requires at least one RFX-GLM to be loaded; if several RFX-GLMs are loaded, the user can choose between these in the UI)
   * **ECG Heart-rate data analysis** - this will open up the [[neuroelf_gui - ECG/GSR data analysis|ECG/​GSR data analysis UI]]   * **ECG Heart-rate data analysis** - this will open up the [[neuroelf_gui - ECG/GSR data analysis|ECG/​GSR data analysis UI]]
 +  * **Meta Analysis** - this will open up the [[neuroelf_gui - MKDA UI|Multi-level Kernel Density Analysis (MKDA) UI]]
  
 ===== Visualization menu ===== ===== Visualization menu =====
neuroelf_gui_-_menu_tree.1304798342.txt.gz · Last modified: 2011/05/07 21:59 by jochen