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neuroelf_gui_-_menu_tree [2011/05/07 19:59] – added new options (v0.9c) jochenneuroelf_gui_-_menu_tree [2011/05/07 20:01] – syntax/formatting typos jochen
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   * **Recently loaded surface objects** - a sub-menu populated with surface files that were recently opened (stored in setting ''SurfVar'')   * **Recently loaded surface objects** - a sub-menu populated with surface files that were recently opened (stored in setting ''SurfVar'')
   * **Recently loaded surface stats objects** - a sub-menu populated with surface-based statistics files that were recently opened (stored in setting ''SurfStatsVar'')   * **Recently loaded surface stats objects** - a sub-menu populated with surface-based statistics files that were recently opened (stored in setting ''SurfStatsVar'')
-  * **Colin-27 dataset** - a sub-menu populated with the files found in the ''_files/colin/' sub-folder of the NeuroElf installation folder (in two sub-menus: **VMRs** and **Surfaces**)+  * **Colin-27 dataset** - a sub-menu populated with the files found in the ''_files/colin/'' sub-folder of the NeuroElf installation folder (in two sub-menus: **VMRs** and **Surfaces**)
   * **Clone slicing object** - creates a copy of the currently selected slicing (voxel-based anatomical or functional) object, e.g. to allow painting into the object with the ability to compare "before" and "after" stages; this **does not** copy the filename association (and thus, the object requires to be "saved as...")   * **Clone slicing object** - creates a copy of the currently selected slicing (voxel-based anatomical or functional) object, e.g. to allow painting into the object with the ability to compare "before" and "after" stages; this **does not** copy the filename association (and thus, the object requires to be "saved as...")
   * **Reload slicing object** - reloads the content of the currently selected slicing object from disk (only functional if the object has been loaded or saved before and a filename associated with it)   * **Reload slicing object** - reloads the content of the currently selected slicing object from disk (only functional if the object has been loaded or saved before and a filename associated with it)
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     * **Stats Colors (LUT)** - a sub-menu populated with the OLT (overlay look-up table) files available in the ''_core/lut'' folder of the NeuroElf installation; for each of the sub-entries, the currently selected ''Map'' (only functional if exactly one map is selected) will have its ''LUTName'' property set, followed by a call to ''object.SetColors'', which will update the coloring of the map if, and only if, the map's ''UseRGBColor'' property is set to 0 (changeable by clicking on the ''LUT'' radio button on the interface)     * **Stats Colors (LUT)** - a sub-menu populated with the OLT (overlay look-up table) files available in the ''_core/lut'' folder of the NeuroElf installation; for each of the sub-entries, the currently selected ''Map'' (only functional if exactly one map is selected) will have its ''LUTName'' property set, followed by a call to ''object.SetColors'', which will update the coloring of the map if, and only if, the map's ''UseRGBColor'' property is set to 0 (changeable by clicking on the ''LUT'' radio button on the interface)
     * **Edit LUT palette** - allows to edit the currently selected LUT palette using the [[colorpicker]] function/UI (if 20 colors, used for VMR coloring)     * **Edit LUT palette** - allows to edit the currently selected LUT palette using the [[colorpicker]] function/UI (if 20 colors, used for VMR coloring)
-    * *Underlay blending mode** - a sub-menu with 7 different settings on how the underlay object (if selected) is blended with the currently selected anatomical slicing object+    **Underlay blending mode** - a sub-menu with 7 different settings on how the underlay object (if selected) is blended with the currently selected anatomical slicing object
       * **Overlay wins** - wherever the overlay (selected object) has a voxel color that is not all-0, this value will be display, the underlay value otherwise       * **Overlay wins** - wherever the overlay (selected object) has a voxel color that is not all-0, this value will be display, the underlay value otherwise
       * **Overlay favored** - the higher the maximum RGB color value of the overlay (select object) voxel is, the more this object's color dominates the mix       * **Overlay favored** - the higher the maximum RGB color value of the overlay (select object) voxel is, the more this object's color dominates the mix
neuroelf_gui_-_menu_tree.txt · Last modified: 2011/12/08 22:28 by jochen