neuroelf_gui_-_rendering_ui
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neuroelf_gui_-_rendering_ui [2010/08/10 01:08] – created jochen | neuroelf_gui_-_rendering_ui [2011/04/25 15:51] – altered image to reflected v0.9c jochen | ||
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===== Motivation ===== | ===== Motivation ===== | ||
- | Whereas slice-displays can give a very " | + | Whereas slice-displays can give a very " |
{{: | {{: | ||
{{: | {{: | ||
{{: | {{: | ||
+ | {{: | ||
===== Layout ===== | ===== Layout ===== | ||
The Rendering UI is available via the Visualization -> Render menu item as well as the rendering button (below the surface pane button), and it looks like this: | The Rendering UI is available via the Visualization -> Render menu item as well as the rendering button (below the surface pane button), and it looks like this: | ||
- | {{:render_ui_v09b.png|NeuroElf Rendering UI}} | + | {{:neuroelf_gui: |
The dialog has the following controls and properties: | The dialog has the following controls and properties: | ||
Line 48: | Line 49: | ||
The full head dataset (colin_ICBMnorm.vmr) was selected in the main UI before invoking the rendering UI, and the background of the brain VMR was filled with a low value (30), and then selected as the secondary alpha channel, which makes all non-brain voxels appear with a very high transparency. | The full head dataset (colin_ICBMnorm.vmr) was selected in the main UI before invoking the rendering UI, and the background of the brain VMR was filled with a low value (30), and then selected as the secondary alpha channel, which makes all non-brain voxels appear with a very high transparency. | ||
+ | ==== Back-projected surface ==== | ||
+ | The left-hemisphere (160k vertices version) was back-projected to a 0.5mm VMR resolution VMR, border-smoothed, |
neuroelf_gui_-_rendering_ui.txt · Last modified: 2011/05/07 23:59 by jochen